Showing posts with label The Old Republic. Show all posts
Showing posts with label The Old Republic. Show all posts

Thursday, July 20, 2017

On This Day: July 20, 2010

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By Ciaran Duggan,

The Del Rey novel Star Wars: The Old Republic - Fatal Alliance was published on this day seven years ago.

Sean William's book was based on the video game Star Wars: The Old Republic, which would be released a year later. 

The eight main characters in the novel were based upon the eight character classes in the 2011 Old Republic video game.

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Saturday, July 8, 2017

On This Day: July 8, 2010

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By Ciaran Duggan,

The first issue in the Star Wars: The Old Republic  comic series,  The Old Republic 1: Threat of Peace, Part 1, was published by Dark Horse Comics on this day back in 2010.

The comic book is set three hundred years after the events of Knights of the Old Republic video game and shows a galaxy on the brink of destruction.

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Thursday, June 8, 2017

On This Day: June 8, 2011

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By Ciaran Duggan,

The seventh issue of the monthly Dark Horse comic series, Star Wars: The Old Republic, was published on this day back in 2011.

The Old Republic: The Lost Suns is the third story arc in the The Old Republic comic series and a tie-in to the Star Wars: The Old Republic multiplayer online role-playing game. 
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Wednesday, March 1, 2017

EA's Star Wars Games Are Headed To Celebration Orlando

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By: Benjamin Hart

Star Wars Gamers that will be attending Celebration Orlando next month will have a lot to look forward to thanks to the latest announcement from Lucasfilm and EA earlier today.
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Monday, October 10, 2016

Video: 'Star Wars: The Old Republic - Knights Of The Eternal Throne - "Betrayed" Trailer'

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By: Benjamin Hart

Star Wars: The Old Republic has become well known over the years for it's astonishing cinematic trailers. We have been treated to several in the past, and now it's time to be excited again for the latest trailer that was recently released.
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Saturday, April 30, 2016

EA Reveals Star Wars Day Bonuses For 'Battlefront' & 'The Old Republic'

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By: Benjamin Hart

Star Wars Day, May the 4th(be with you), is coming up next week and it looks as though we're going to have plenty of ways to celebrate the occasion! Star Wars gamers will want to take note of some awesome bonuses that EA will be making available to us on and around the 4th. Gamespot is reporting that at least three Star Wars titles will be offering up some rewards you won't want to miss out on,


First off, those who log into Star Wars Battlefront on May the 4th will be treated to a free bundle of 4,444 credits. In addition, a new Hutt Contract feature will be available that day which will allow players to both spend credits and earn rewards for completed bounties. Also, free access to Battlefront on PC will be available as a four-hour trail from Origin which will be online starting at 11:00am PT.


Players of the MMO RPG Star Wars: The Old Republic are in for some treats as well. From now until May 30th the Knights Of The Fallen Empire expansion will be available to play for free, and those who log in prior to May the 4th will receive a M4-I6 Zakuulan Astromech Droid mini-pet. which you can see above.. If you play between May 3rd and May 10th you will be rewarded with double PvP commendations, double experience, double requisitions in Starfighter, and double legacy experience.

Also, mobile gamers should be aware that Star Wars: Galaxy Of Heroes will be offering a twenty-five percent discount on crystals on May the 4th, and between April 30th and May 5th different game modes will offer double rewards each day, beginning with Cantina battles.

Happy gaming, and May the 4th be with you!

Source: Gamespot

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Tuesday, February 4, 2014

The Old Republic Getting Two Expansions in 2014

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By: Lillian Skye

It has been confirmed by Bruce Maclean, Senior producer at Bioware, that Star Wars: The Old Republic will be getting two expansions this year. "The team that brought you 2013 is still here and working hard to bring you another action packed year," he wrote in a post regarding the game's future.

According to the Producer's Road Map for 2014, the first update, Galactic Starfighter Digital Expansion, is set to release today. The update introduces new features such as six new Galactic Starfighter ships, detailed scoreboards about in-game battle performance, and Kuat Drive Yards Tactical Flashpoint, which scales in difficulty with your level in the game.  Through the expansion, Galactic Starfighter is now available to free-to-play users.

Other updates include double XP weekend March 14th through the 17th, and two new Flashpoints on Tython and Korriban starting April 8th. New ships and "the biggest update up to this point" are coming in June.

Although updates are subject to change, Maclean said that The Old Republic team is actively developing new updates for the game in addition to new PvP Seasons, Flashpoints, Operations, and gear. Players should expect to see performance improvements as well as changes coming to Classes.

Preview gameplay in the video below:






Sources: IGN, SWTOR.com


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Thursday, May 30, 2013

Knights of the Old Republic Released for iPad

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By: Dominic Jones

In celebration of its 10th anniversary, Aspyr media has released the award winning Knights of the Old Republic (KOTOR) RPG from LucasArts (RIP) and Bioware for the iPad.  The game costs $9.99 in the Apple App store and includes an updated interface for the touch screen format. 

"Being able to bring one of the most beloved Star Wars games to iPad for such a momentous event is an incredible honor," Elizabeth Howard, Aspyr's vice president of publishing, told StarWars.com. "We have a long history at Aspyr of bringing the best games to Apple platforms, and as bona fide fans of the original release, we've worked to ensure that Star Wars: Knights of the Old Republic for iPad lives up to its prodigious reputation."

Originally released in 2003, KOTOR is set 4000 years before the films and allows the player to choose the light side or the dark side as they play through the game.  The game has been the basis for much spin off material including a sequel (Knights of the Old Republic II: The Sith Lords), action figures, a comic series of the same name and even the MMORPG Star Wars: The Old Republic.

Hopefully this is the first of many classic Star Wars video games released to the mobile format.

You can download KOTOR for the iPad here.

Read the full announcement over at StarWars.com
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Friday, December 7, 2012

SWTOR's Preferred Status Announcement

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By Trey Atwood

Free-to-play has been available to players of The Old Republic for almost a month now, and Bioware says they’ve been taking feedback from their test servers very seriously and encouraging new players and former players alike to play The Old Republic. Now they’ve announced that they’re going to modify their preferred status model to accommodate more features.

What is preferred status? 
Preferred status is an upgrade from free-to-play, but still doesn’t involve a subscription. To be a preferred status player you have to either buy the game, a Cartel Coin Card, or anything from SWTOR’s online store (this includes the security key, subscription plan, or digital upgrade pack). This means that essentially all you have to do is buy something, and the cheapest thing you can get is 5$ (USD). Former subscribers are automatically placed into preferred status as well.

What benefits were already attached to preferred status? 
Preferred status players have the ability to run at level 1, making travelling around the lower-level planets much easier and more efficient. They also get Cargo Hold access to store items from their inventory, higher log-in queue priority, and increased access to chat and secure trading. Personally, with these and the upcoming benefits of preferred status I’d say it’s more than worth it to get some cartel coins so you can access these features.

What are the new changes? How will they effect the game?
Right now preferred status players enjoy a slight advantage over their free-to-play counterparts by having the amount of quickbars (menus on the screen used to access your abilities) doubled from two to four, making it easier to play as you get your character to higher levels and receive more abilities to use. Those who have purchased the quickbars from the Cartel Coin Shop already will have their coins refunded.

 Bioware also says that in their next patch (no date has yet been given) the amount of characters that preferred status players can have will be increased from two to six, in effect tripling the amount that the basic free-to-play model will allow.

Finally, Bioware has stated that in their upcoming patch that subscribers will have the overall limit of fifty characters spread across all servers removed entirely so that “If you wanted to, you can truly create your own army of Troopers or a legion of Sith Warriors.”



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Wednesday, November 28, 2012

Your Guide to SWTOR: Huttball

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By: Trey Atwood

Part three of your guide to SWTOR, we will be discussing the different kinds of warzones, this part deals with Huttball.

What are warzones? 
Warzones are matches of player-versus-player games giving each team a goal to achieve and a deadline to achieve it in. Warzones are great way to make fast credits, gain experience points, get access to better post-level-50 gear once you’ve leveled your character, and competitively game with other players as opposed to AI enemies. As of right now there are four different types of warzones, each with their own rules and goals.
With free-to-play out, there are a lot of people who don’t know the first thing about warzones but want to play them. Learning by doing’s a nice method, but a lot of players get frustrated when they repeatedly go into matches where their teammates have no idea what to do. This basic strategy guide is filled with easy tips and tricks so that you can give your team a competitive edge.

What is Huttball?
Huttball is essentially a game of “capture the flag:” you go to the middle, get the ball, and take it to the enemy’s goal line to gain points for your team. Once you score or if you throw the ball to nowhere, it returns to its starting position in the center. Dying with the huttball at the hands of an enemy gives them the ball. How your ball carrier gets there is up to you and your class specification may play a role in that, but the main idea is usually to keep the ball on your team and headed towards the enemy goal line. The Huttball match ends when either one team has reached six points or the fifteen minute timer runs out. If there is a tie or no goals have been scored, then the team holding the ball wins.

Passing the Huttball
This is without a doubt the most important aspect of Huttball: knowing how to pass is the difference between winning by a landslide and a humiliating loss. When you queue into a Huttball match for the first time, you will automatically have the huttball ability placed in your quickbar (you can also find it in the abilities menu by pressing “P”), passing the huttball works like an area of effect attack: wherever you aim there will be a large circle around it and once you click, the ball will go to someone within that circle (or if no one is there, back to the middle of the arena in its default place).
Stealthed allies cannot catch the ball, but if you throw it to them while they are in stealth and they become visible by the time it reaches them, they can catch it.
Throwing the ball to nowhere when you are about to die is also a good strategy to temporarily keep the other team from gaining it.

The Ball Carrier 
Ball carriers are (obviously) the ones who hold the Huttball. A ball carrier can be of any class, but you generally want to pass the ball to someone on your team with heavy armor or someone whose character is specialized in tanking (tanks are geared for survivability, and while most are heavy armored, an exception to this would be the Shadow/Assassin class, which can choose to either specialize in damage dealing or tanking). Heavily armored Knights/Warriors make excellent ball carriers because of their ability to jump to an enemy’s location, this should also be kept in mind when you’re defending; if you see a Knight/Warrior ball carrier and you’re in front of the goal line, either jump down or make sure that they’re out of range to jump to you. Many times, however, you won’t have the luxury to look for someone with heavy armor and will either have to pass it to any ally you can or throw it to nowhere and hope that a teammate is near where the ball will spawn in the middle of the arena. The ball is timed very particularly, so if someone you're passing to leaves the circle before the ball reaches they won't catch it: keep this in mind when trying to pass to people who are running.

Stopping the Ball Carrier
Every class in The Old Republic is equipped with a way to slow or stop the ball carrier from advancing. Some classes like the Smuggler will have more than others like the Jedi Knight. The key to stopping the ball carrier is knowing the effect of your stun or slow and using it.
There’s essentially only one wrong way to do it: using your stun while your enemy’s resolve bar is active. The resolve bar is a meter around your enemy’s portrait (which you can see next to your quickbar when you have them targeted) which measures their resolve, if you see a white bar slowly going down it means that their resolve is active and that you are effectively wasting your stun if you use it on them. After the bar has gone completely down you can stun them again. The resolve bar builds after every time a character is stunned, after which their resolve will automatically activate and make them temporarily immune to stuns and other movement-impairing effects (this does not mean the same as unstoppable; you can still kill them).

Traps
The arena in Huttball is filled with environmental hazards that will stop you on your way to the goal line if you aren't careful, although sometimes there isn't much you can do from stopping a trap from killing you regardless of what you do. The word “traps” may be misleading though; they aren't going to pop out of a wall and instantly kill you, they’re in set locations that won’t change and it’s fairly obvious what they’ll do.

Firetraps
Placed on the catwalks leading to the team goals, firetraps turn on and off for equal amounts of time. They’re on alternating patterns with the firetraps adjacent to them; when one of them’s on, the other’s off. A mistake one might make is seeing an active firetrap and trying to go to the other side where the other one awaits, only to find that in the amount of time it’s taken you to walk there, they switch and you’re stuck in the same situation: the solution is usually to wait it out if there’s no ally past the firetrap to pass to. Firetraps are also a favorite method of stopping a ball carrier by either stunning them while they’re walking across it or pulling them into an active one that they don’t even have to be next to at the time. Be aware though that touching the fire doesn’t mean instant death; if you have a speed boosting ability that can be used it may be worth taking the damage if you can make it to the goal line.

Acid pools
The acid pools are around the center area where the ball is located, there are two of them that are placed so that you will have to run around them (or if you’re using a Consular/Inquisitor, you can use your speed boost to jump over them) when going for the ball at the start of each match. They work similar to the firetraps; standing in them for too long kills you. This is another trap that enemies can and will try to pull you in if they’re smart enough.
Air Vents
There are two air vents on the ground on the left and right of the default Huttball location, these also technically aren’t traps, but it’s a gamble on whether or not you’ll die based on where they throw you once you step on them; they may put you where you want to go, on the opposite side of where you want to be, land you next to a firetrap, or anywhere in between. Air vents randomize the location of where you’re thrown (always within the center of the map though; you aren't going to score any goals using an air vent), but they’re a good way to shake off melee-using pursuers because they aren’t as likely to be thrown to the same location that you are. They can also just as easily throw you into a mass of enemies.


Huttball is the game of the Hutts; it's slimy, dishonest, and deadly. Using whatever means you can to win is something that's told to you at the start of every match, so hopefully this guide has brought you closer to taking home a victory for your faction. Remember: weapons, name-calling, and cheating... are all encouraged!



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Tuesday, November 13, 2012

Your Guide to SWTOR: Choosing a Faction and Class

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By: Trey Atwood

With free-to-play coming to The Old Republic on 11/15/2012, a lot of people are interested in playing, but don’t know where to start. This article is part two of a series on introducing new players to the galaxy of The Old Republic.
Choosing a Faction in The Old Republic

Our story in The Old Republic is set more than three thousand years and two Death Stars before the movies we all know, and the Republic and Empire are both around at the same time for uneasy peace. But this is neither the Empire nor Republic that we know from the saga. Sith Lords rule the Empire not from the shadows, but openly dominate their territory in ways that non-Force users could only dream of escaping. While the Republic fights its battles not with a clone army bought from an alien manufacturer, but with naturally-born soldiers of all races raised during wartime that volunteer to defend their homes from invaders that haven’t been seen for thousands of years. Just like in the real world, each faction has overt values that can be cast in both positive in negative light. In The Old Republic, we see many shades of gray as you go from planet to planet with the overall broad view of the factions remaining the same as they usually are with the Empire as the “bad guys” and the Republic as the “good guys.”

Choosing a Class by Story

In The Old Republic you get to choose from eight different classes (four for each faction) which will guide you from your starting planet to the rest of the Galaxy as you go on your incredible adventure. In this article you will find a brief, spoiler-free description and overview of each class’s Chapter 1 storyline. The Old Republic mimics the original trilogy’s three act style with “chapters” that break up the main plot into more manageable pieces. No matter which character you choose, whichever species, whichever gender, you are one of eight of the Galaxy’s most important people. Just like Luke, you start from small beginnings and grow into one of the most powerful forces there is. As you travel around the galaxy you gain followers that will fight by your side and help you achieve your goals. Regardless of faction you can choose to be good, evil, or neutral (but there’s not much point in neutrality). Your alignment will affect your choices and changing your alignment later can lead to interesting results in some cases. Keep in mind that each class has a character that is based off of someone from the Star Wars franchise and the parallels are plain to see: the ships will look similar to those used by their counterparts in the movie, Smugglers will get a Wookiee companion, Bounty Hunters use flamethrowers, Sith Inquisitors can pace like Darth Maul, Trooper armor looks very familiar if you look at clones, and more. Whatever path you take, it is meant to feel like there’s a movie going on about your character and you’re the star.

Republic:

Jedi Knight

You are a newly knighted Jedi, the student of one of the Order’s greatest masters. The most iconic hero character of the franchise, the Jedi Knight story is written by Drew Karpyshyn (who wrote the original story for the Knights of The Old Republic game). You are tasked with protecting the Republic from a traitor who always seems to be a step ahead of you. As a Knight, you will go across the galaxy to stop threats to the Republic. Along the way you will be guided by familiar characters like an aged and experienced master as well as have the companionship of a lovable astromech, a young and brash apprentice, and a cunning rogue. The threats become larger as you progress and the galaxy will depend more and more on your actions. Eventually you will come face to face with the greatest evil in the universe and beat it back into the darkness.


Jedi Consular

You play a Jedi Consular, a promising student on the Jedi academy of Tython, and the hope of the Jedi Order. A savant of the Force, the Jedi Consular’s story places more emphasis on the wisdom of the Jedi. One of the disadvantages to playing the Consular story is best framed by the Consular character themself as you take an oath to “act with calm and clarity;” the story places so much importance on the tranquility and focus required to be a Jedi that it may even take some of the actual fun out of playing the character. Your character is a hero even amongst heroes and a prodigy of Jedi teachings; you are literally the only one capable of beating an ancient Sith threat. Your duties among the Jedi are extraordinary for your age and rank initially and you must overcome what even the Masters failed to. In a galaxy where the dark side clouds and distorts the actions of your enemies, the Consular must cut through the fog with the wisdom and knowledge needed to protect the Republic.


Trooper

You play a Trooper, newly recruited into one of the most prestigious squads of Republic military history: Havoc Squad. You are tasked with fighting the Separatists on Ord Mantell and solidifying the Republic’s relationship with the locals. But no plan survives the battlefield and the Trooper must adapt to the unexpected on Ord Mantell to survive. After you leave the planet, you report to a Republic General to address new and old enemies of the Republic. Just like the clones of the prequel trilogy, it is your duty to face and eliminate the enemy no matter the cost.


Smuggler

You play a Smuggler, after a deal goes south you must work to get back what is yours and get even with who wronged you. You gain contacts in the both the shining towers of Coruscant as well as its seedy underbelly. Eventually you catch your enemy off guard and get to seize his opportunity, which will make your reputation known throughout both the Republic and Empire. Smugglers use a combination of cleverness and cheap tricks to get their work done and aren't afraid to get their hands dirty. You’ll go from planet to planet to make business deals, find supporters, and make a name for yourself with the celebrities of the criminal underworld.


Empire:

Sith Warrior

You play a Sith Warrior and, just as Darth Vader did, the enforcer to you Sith Master. Preparing for war against the Republic as well as his rivals, your master will give you all the tools necessary to succeed, at least enough to achieve his ends. You will neutralize rivals and secure your position from threats ranging from the Republic to your own associates. One of the unique traits of the Sith Warrior story line is that if you choose to play on the light side, you have the option to hide your good will from those that would think you weak. As the Sith Warrior, you charge face first into your enemies with wrath and the Force as your only true allies.


Sith Inquisitor

From slave to Sith, your rise to power is most evident when you play the Inquisitor Having recently been released from slavery due to your high potential in the Force, you must attend the Sith Academy on Korriban. Your activity there attracts the attention of a Sith Lord looking for a new apprentice and you must vie against your rivals as well as a biased overseer bent on snuffing you out in favor of a Sith Pureblood acolyte. As you face the trials of Korriban and beyond you must keep your wits about you, be careful who you trust, and overcome all obstacles in your way of climbing the ranks of the Sith. Once you begin your trek across the galaxy, you must travel from planet to planet gaining allies and gaining power through unnatural methods using the Force. You must build and defend your power structure from all sides and build your legacy from the ground up and make yourself known in a galaxy where you once would have served namelessly.


Bounty Hunter

You play a Bounty Hunter, seeking the reputation and fortune that comes with winning an old and prestigious competition between hunters known as The Great Hunt. Unfortunately for you, this means that you’ll make enemies that will stop at nothing to make sure you don’t place. Those that are familiar with Mandalorians will enjoy the spoken Mando’a as well as the many encounters you get with the warrior culture, which can be increased even further depending on your choices. With heavy armor, a good ship, and a flamethrower you’ll travel the galaxy with a support team that helps you track down your targets, your competition, and allies that will aid you as you progress.


Imperial Agent

You are an Imperial Cipher Agent: an undercover countermeasure against anti-Imperial threats whether they come from inside the Empire or from the far reaches of the galaxy. Whatever the motives behind your agent, your story will take you through a maze of treachery and espionage that will intrigue players who want to exercise their brains over the complex politics within the Empire, graying the lines between friend and foe when you must balance the need to satisfy your loyalties (which may change) with your best interests. A special feature of the Imperial Agent is the multiple shifting accents and personalities your character can choose to fit your cover situation. The Imperial Agent story is undoubtedly the most flexible of all class storylines, having to actually cut endings from the storyline as there were originally too many options. In an Empire where Force users rule over the rest, the Agent uses cunning and deception not only to level the playing field, but to turn the tide in their favor.


Choosing your class is one of the biggest decisions you can make when you play The Old Republic. From the duty and compassion you may feel while playing a Jedi Knight to the treachery and intrigue you'll commit as a Sith Inquisitor, the class you choose will shape the path you take through the galaxy as your story takes place in The Old Republic.




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Wednesday, October 31, 2012

The beginning of the end? Or the end of the beginning?

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By: David Gremillion

Chewie with mouse ears? Tinkerbell with a lightsaber? Leia as the new Disney princess? The Millennium Falcon soaring through the Asteroid Field saying "KA-CHOW"?

Brace yourselves fans, Disney has bought Lucasfilm lock, stock and barrel for the bargain price of $4.05 billion. This decision should hardly surprise anyone at all. Disney and Lucasfilm have been incredibly close over the last few years. "The Maker" himself was at Disney in 2011. The Star Wars Weekend has always been a highlight of Walt Disney World. Pixar was originally a spawn of Industrial Light and Magic, a Lucasfilm child. I have no problem with Disney planting their mouse ears over Jabba.

Then someone dropped a thermal detonator in my lap. Disney wants to make Episodes VII, VIII, and IX? They had better keep wishing on a star. A series of sequels would be a wretched idea for several reasons. First, the circle is finally complete. We have two trilogies with two endings. Anakin became Vader, Vader redeemed himself, we had closure. A new trilogy would take away focus from the Skywalker family entirely.

Second, what story would Disney go with? The Thrawn series? Truce at Bakura? Jump ahead to the Yuuzhan Vong war? The possibilities are beyond endless. Worse still, anything they do will have fanboys (and girls) howling across cyberspace. "How can they do ______ and not do ______?" will be the new battle-cry.

Finally, Star Wars sequels would be difficult to do with Mark Hamill, Harrison Ford, and Carrie Fisher at their current age. Unless...Pixar gets involved. Computer generated movies with them as voice actors might work, but would audiences buy it? Can we have six movies with our beloved trio only to have them replaced by figures that belong in The Incredibles?

The best way that 2015 might not be a Geek Apocalypse would be for Disney to bring us something we have never seen before. Disney could bring us a side of Star Wars we've whispered about, seen comic books about, and played video games about. The mighty Disney empire might bring us something truly unique. This can be the beginning of the end for Star Wars...or it might be the end of the beginning when Disney presents us with:

Star Wars: The Old Republic trilogy.

This article is an opinion piece and represents the views of the writer, and not the entire Star Wars Underworld organization.



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Sunday, October 21, 2012

Your Guide to SWTOR: Choosing a Server

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By Trey Atwood

With free-to-play coming soon to The Old Republic, a lot of people are interested in playing, but don’t know where to start. This article is part one of a series on introducing new players to the galaxy of The Old Republic.

The first thing you’ll choose when you log in is which server to play on. With new higher-population consolidated servers, the amount of play servers has gone from dozens to just eight in North America: one of each of the four different server types for the EST and PST time zones. This was one of the steps taken by Bioware to simplify things for free-to-play; it’ll be a lot easier to find your friends now that there are fewer servers in the list. Depending on your style of playing, how familiar you are with MMORPGs (Massive Multiplayer Online Roleplaying Games), as well as the type of player environment you want to be in, it’s something you should consider before double clicking.

PVE Servers

This server type means “Player versus Environment,” for most players this will generally be the default that beginners want to try out if they’re interested in more game-centered play, rather than having complete focus on either player combat or the storytelling aspect. PVE servers put emphasis on the community against the world and the cooperative play between players to take down AI enemies and obstacles and even then it’s still a completely viable option to go through the vast majority of the game by yourself if that’s your preference.

PVP Servers

For people new to MMOs: PVP means “Player versus player.” A lot of people new to online gaming get intimidated by the thought of facing other players, but by the time you actually see enemy players you should be prepared for it (in most cases you’ll be level 20 before you even see a player from the other faction). However people should be aware that PVP servers house the most competitive players you’ll find in the game, which can lead to an unfriendly atmosphere.

What are the playing differences on a PVP server? Being on a PVP server means that players on your enemy’s faction will be able to fight you on sight in contested areas regardless of: your level (whether higher or lower), your awareness of them, your character type (healers should use the buddy system), or how well your character is geared. There is also a type of RP server for PVPers for those interested in the hybrid of player storytelling and combat.

Just to alleviate some possible fears about jumping into a PVP server though: you lose nothing significant by dying because of other players, the only bad thing that will happen when you die is that you’ll have to repair your armor and items when you become conscious again (this can be done at any of the game’s vendors by clicking the repair button in their shop menu). Your standing in the game is unaffected by being beaten and you lose no items, experience, or stats. The only thing that should be hurting after a loss in open world PVP is your pride.

RP-PVE Servers

Personally, this is my favorite kind of server. RP stands for “roleplay,” but by no means is that a requirement; people talk normally (out of character) in the game’s main chat and are generally a more serious type of player. RP server players are usually more focused on the storylines of the game as well as the stories of their custom characters as opposed to game mechanics, so newer players as well as people who just want a low-pressure environment may find themselves most suited to an RP server.

If you’re interested in roleplaying characters it’d be a good idea to look for an RP guild, which will usually have a more organized way to start as well as a central plot, for more short term encounters most people just begin by introducing themselves in cantinas. The lack of emphasis on PVP also cuts down on the competitive atmosphere if you’re worried about it; if you think of the PVP servers as the major leagues, this is the server type where at the end of the match you can usually get a “GG” from the other team and kudos for at least trying.

Ultimately you'll play the same game no matter which server type you choose, but the experience can differ vastly between the types. Whichever your preference, there's sure to be a server type for you in The Old Republic.




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Monday, September 17, 2012

The SWU Podcast Episode 51 | 9/17/2012

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In this episode of the SWU Podcast, fans Dave Gremillion and Stephanie Till come on the show to talk about their experiences at Celebration VI, gamers Trey, Martin, Adam, and Kari discuss the current state of the Star Wars: The Old Republic MMO, and Chris and Dominic read this week's headlines and announce the winner of the first ever SWU giveaway. Plus listen to hear what a certain Gungan has to say about "arm-sliceage-offage".



» Right click here and select save link as to Download MP3.

» Dave Gremillion on Facebook

» Stephanie Till's Photography and Videography

» Subscribe to the podcast on iTunes.





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Tuesday, May 15, 2012

The SWU Podcast Episode 36 | 5/15/2012

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In this episode of the SWU Podcast, hosts Chris, Jordan, and Savanna are joined by SWTOR expert Martin from The Old Republic Cantina. They discuss the status of the MMO and its latest updates, read this week's Star Wars headlines, and give a comprehensive preview of Disney Star Wars Weekends.



» Right click here and select save link as to Download MP3.

» The Old Republic Cantina

» This Is The Blog You're Looking For

» Pandas, Lightsabers, and Cameras, oh my!

» Fangirls On Felucia

» Empire Fails on Youtube

» The Star Wars Talk Show

» One Man Star Wars Rants Podcast

» Subscribe to the podcast on iTunes.



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Tuesday, February 21, 2012

The SWU Podcast Episode 24 - 2/21/2012

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The SWU Podcast Episode 24 | 2/21/2012

In this episode of the SWU Podcast, special guest Martin joins hosts Chris, Jordan, and Kyle in a discussion about The Old Republic MMO. They read your comments and talk extensively about the game as well as comment on recent Star Wars news and play and discuss some listener feedback.



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