Monday, April 4, 2016

Doug Chiang Talks Returning to 'Star Wars' for 'The Force Awakens, Starkiller Base, and More

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By: Dominic Jones

With Star Wars: The Force Awakens coming out on blu-ray tomorrow (check out my review of the blu-ray here), Lucasfilm VP and executive creative director Doug Chiang, who worked on The Force Awakens and the Prequel Trilogy as a concept artist spoke with Yahoo! Movies.  Chiang spoke about returning to Star Wars for the sequel trilogy, some of the new designs in The Force Awakens, and Starkiller Base.

On his return to Star Wars, Chiang said,
"I first heard about it when the press release came out, that Disney acquired Lucasfilm and that they were making new Star Wars movies. I immediately reached out to [production designer] Rick Carter.

At that time, I had no idea. After working with George [Lucas] for seven and a half years on the prequels, there was no indication there were going to be any more films. When this came about, it was like, oh, wow, it’s an opportunity to work on another Star Wars."


Chiang also talked about the differences between working on the Prequels and the Sequels, saying,
"I first heard about it when the press release came out, that Disney acquired Lucasfilm and that they were making new Star Wars movies. I immediately reached out to [production designer] Rick Carter.

At that time, I had no idea. After working with George [Lucas] for seven and a half years on the prequels, there was no indication there were going to be any more films. When this came about, it was like, oh, wow, it’s an opportunity to work on another Star Wars."

He also talked about the process of creating Starkiller Base, saying,
"One of the discussions was, how can we surpass the Death Star? The simple answer was, let’s make it big. The Death Star was moon-sized, so I thought, how about a planet-sized weapon? And one of the first exercises I did was to stick the Death Star dish on a planet, just to see if it would work. At first, it seemed like a ridiculous image. But what I like is, when you push designs and take those risks, sometimes those are the right answers, even though it makes you very uncomfortable. And after the fact you go back and you start to figure out, how can we make this real?"


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